The Mermaid Mask Wiki

Zuletzt aktualisiert: July 2026

Captain's Cabin Walkthrough

Walkthrough for Captain Magnus Mortuga's cabin in The Mermaid Mask: Glass Eyeball key, broken radio, Her painting, and Model Town puzzle.

Captain Mortuga's personal cabin sits at the upper-left of the submarine map—initially sealed until the Glass Eyeball from the Child's Room wooden chest is presented to crew and recognized as a door key. Into Indie Games and KosGuides document the interior sweep: broken handheld radio in the peeking chest, ship-in-a-bottle on the desk, table bell, and the unsettling painting titled Her that triggers tier-two dialogue with Sinthia. Rotating the canvas circle unlocks the Captain's Quarters and the Model Town diorama chest on the right.

Freischalt-Checkliste

  • Solve Child's Room wooden chest and obtain Glass Eyeball inspectable.
  • Glass Eyeball in Verhören zeigen bis Schlüsselrolle bestätigt — oft Zephyr/Symmetry.
  • Glass Eyeball am Kabinen-Knoten drücken.
  • Radio, Glocke, Flaschenschiff, Her inspizieren.

Story-Rich Showcase 2026 — Release-Trailer (Fellow Traveller)

Her & Model Town

Ask Sinthia about the HER painting clue after your first cabin sweep, then return to rotate the circle at the top of the canvas. The unlocked Captain's Quarters contain the Model Town diorama puzzle—a miniature Silkwirm layout used later alongside compass pinboard navigation threads. Do not confuse this early cabin with the late-game magnetic needle pinboard; compass headings (045, 135, 225, 315) activate only after collecting needles from Control Room preview, Laderaum, Airlock Grotto, and Engine Room per our compass pinboard guide.

The broken radio and bell create new interview branches for multiple suspects—carry them back through Evidence Checklist before mid-campaign accusations. Game Informer's July 14 review highlights how Mortuga's cabin personal effects reinforce the "earn your clues" design without gating progression behind obscure pixel hunts.

Häufig gestellte Fragen

Why won't the cabin door open?
Glass Eyeball zeigen, dann am Kabinen-Map-Knoten nutzen.
Ist Model Town die Kompass-Pinnwand?
Nein — Model Town ≠ Kompass-Pinnwand.
Radio und Glocke überspringen?
Story geht weiter, Tier-two braucht Kabinen-Inspectables.

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