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Schaltbrett-Stecker Puzzle Solution

Verkable den Mortuga Control Room switchboard correctly in The Mermaid Mask. Complete six colored plug solution with power routing diagram and safety order.

The Control Room switchboard plugs puzzle restores partial power aboard the Mortuga Submarine and ranks among the most impactful mid-game gates in The Mermaid Mask. Six colored plugs — red, blue, yellow, green, white, and black — must be inserted into a vintage marine switchboard so that theatre hydraulics, corridor lighting, and logbook terminal receive correct voltage without tripping the safety breaker. JD Wirman's maintenance scrawl near the panel provides cryptic routing hints, while Spears reminds you that electrocution would "complicate the murder investigation unnecessarily." Until this puzzle completes, Illusion Theatre master key retrieval and Airlock Grotto maintenance lights remain offline.

Routing-Diagramm lesen

Above the switchboard, a chalk diagram labels six output buses: STAGE (red), NAV (blue), GALLEY (yellow), BERTH (green), LOG (white), and AUX (black). Input sockets along the bottom correspond to generator phases numbered I through VI. Wirman's note states: "Stage before berth, nav beside galley, log last — aux grounds the hull." Interpret this as insertion order constraints rather than left-to-right placement: red must connect before green, blue must share a routing column with yellow, white connects after primary buses, and black acts as ground in the dedicated aux slot with the copper fin icon.

Korrekte Steckerplatzierung

Stecker in Buchsen einsetzen wie folgt: Socket I — Red (STAGE), Socket II — Blue (NAV), Socket III — Yellow (GALLEY), Socket IV — Green (BERTH), Socket V — White (LOG), Socket VI — Black (AUX ground). Haupthebel ziehen erst nach Klick aller sechs Sitze; Teil-Hebelzüge setzen nichts zurück, lösen aber aus Spears' safety lecture. Successful wiring illuminates corridor segments on the submarine map and unlocks the relay cabinet containing the Illusion Theatre key.

Post-solution, examine the newly active logbook terminal for Mortuga's erased entries — evidence essential for Besatzungsverhöre with Captain Seafoam and Zacharias Zephyr. The keyhole icon offers tiered hints referencing wire colors if you idle on the panel, consistent with global hint behavior. Achievement-Jäger should photograph the completed diagram for the "Shipshape Electrician" progress entry documented on Erfolge-Seite.

  1. Study Wirman's chalk note and output bus labels (STAGE/NAV/GALLEY/BERTH/LOG/AUX).
  2. Insert Red — Socket I, Blue — II, Yellow — III, Green — IV, White — V, Black — VI.
  3. Verify each plug clicks with copper fin alignment on aux black plug.
  4. Pull main lever after all six connections seat.
  5. Collect Illusion Theatre key from relay cabinet; scan logbook terminal.

Häufig gestellte Fragen

Was passiert, wenn ich pull the lever early?
Sicherung löst theatralisch aus, verursacht aber keinen Fortschrittsverlust. Stecker neu setzen und erneut versuchen.
Sind plug colors colorblind-accessible?
Jeder Stecker hat einzigartige Formkerben, sichtbar im [[/controls/|Barrierefreiheitseinstellungen]]-Symbolmodus.
Gibt es switchboard power affect suspects?
Beleuchtete Korridore schalten neuen Parlor-Dialog von [[/characters/dirk-dansom/|Dirk Dansom]] über Nachtwach-Routen frei.
Kann ich skip switchboard wiring?
Nein. Illusion Theatre crime scene access requires completed wiring for story progression.

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